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Monday, June 1
 

7:30am JST

Registration / 登録
Monday June 1, 2026 7:30am - 8:45am JST

Monday June 1, 2026 7:30am - 8:45am JST
Akiba Square

8:45am JST

Welcome Address / 歓迎の挨拶
Monday June 1, 2026 8:45am - 9:15am JST

Monday June 1, 2026 8:45am - 9:15am JST
Akiba Square

9:30am JST

Hackathon Morning Session / ハッカソン午前の部
Monday June 1, 2026 9:30am - 12:30pm JST

Monday June 1, 2026 9:30am - 12:30pm JST
Next 1

9:30am JST

Morning Workshop A / 午前のワークショップA
Monday June 1, 2026 9:30am - 12:30pm JST

Monday June 1, 2026 9:30am - 12:30pm JST
Next 2

9:30am JST

Morning Workshop B / 午前のワークショップB
Monday June 1, 2026 9:30am - 12:30pm JST

Monday June 1, 2026 9:30am - 12:30pm JST
Conference Room

12:00pm JST

Speaker Onboarding
Monday June 1, 2026 12:00pm - 12:30pm JST
Session Description
Speakers
avatar for Bobby Joseph Lombardi

Bobby Joseph Lombardi

ADC General Chair, Educator

Monday June 1, 2026 12:00pm - 12:30pm JST

12:30pm JST

Lunch & Networking / ランチとネットワーキング
Monday June 1, 2026 12:30pm - 2:00pm JST

Monday June 1, 2026 12:30pm - 2:00pm JST
Akiba Square

2:00pm JST

Hackathon Afternoon Session / ハッカソン午後のセッション
Monday June 1, 2026 2:00pm - 5:00pm JST

Monday June 1, 2026 2:00pm - 5:00pm JST
Next 1

2:00pm JST

Afternoon Workshop C / 午後のワークショップC
Monday June 1, 2026 2:00pm - 5:00pm JST

Monday June 1, 2026 2:00pm - 5:00pm JST
Next 2

2:00pm JST

[Workshop] Experiencing Neural Audio with LYDIA/LYDIAを使ったNeural Audioの体験
Monday June 1, 2026 2:00pm - 5:00pm JST
AI effect technology, Project LYDIA, developed through joint research by Roland and Neutone. This is a three-hour workshop to get "hands-on" with neural audio.Workshop content・Lecture on timbre transfer technology using machine learning (Understanding Variational Autoencoder in real-time audio applications)・Hands-on practical sound creation using Project LYDIA using your own pre-created model,...
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Speakers
avatar for Ichiro Yazawa

Ichiro Yazawa

Manager of Roland Future Design Lab, Roland Corporation


Monday June 1, 2026 2:00pm - 5:00pm JST
Conference Room

5:00pm JST

Hackathon Results / ハッカソンの結果
Monday June 1, 2026 5:00pm - 6:00pm JST

Monday June 1, 2026 5:00pm - 6:00pm JST
Akiba Square

6:00pm JST

Networking / ネットワーキング
Monday June 1, 2026 6:00pm - 7:00pm JST

Monday June 1, 2026 6:00pm - 7:00pm JST
Akiba Square
 
Tuesday, June 2
 

7:30am JST

Registration / 登録
Tuesday June 2, 2026 7:30am - 9:00am JST

Tuesday June 2, 2026 7:30am - 9:00am JST
Akiba Square

9:00am JST

Designing Interactive Music Experiences in XR / XRにおけるインタラクティブ音楽体験のデザイン
Tuesday June 2, 2026 9:00am - 10:00am JST
(m)ORPH began as an experiment to disrupt traditional DAW-based stereo mixing and evolved into an XR platform for interactive music, immersive spatial-audio listening, and live performance. Using Unity, Wwise, HRTF rendering, and physics-driven behaviors, the system treats audio objects as spatial entities whose distance, motion, and interaction shape both mix and composition in real time. This...
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Speakers
avatar for Kasson Crooker

Kasson Crooker

Founder, Speed of Dark Studios
Audio-technologist, spatial audio evangelist, creator of music XR & games; ex-THX, ex-MSFT/HoloLens, ex-Harmonix (Game & Audio Director); Founder of Speed of Dark Studios (composer & audio producer)

Tuesday June 2, 2026 9:00am - 10:00am JST
Next 2

9:00am JST

Distribution Strategies for Indie Audio Developers - From Plugin to Product / インディーオーディオ開発者のための配布戦略 - プラグインから製品へ
Tuesday June 2, 2026 9:00am - 10:00am JST
Building a great-sounding audio plugin is no longer enough to ensure real-world adoption. In today’s highly saturated plugin market, distribution has become the missing layer between development and sustainability. Many technically strong plugins remain invisible simply because developers do not have a clear distribution strategy. How do musicians actually discover plugins today? Which channels...
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Speakers
avatar for Dani Karanyi

Dani Karanyi

Founder, Karanyi Sounds
Founder of Karanyi Sounds, a boutique audio plugin company with 100k+ users - including Grammy-winning producers and composers scoring Netflix trailers. Over the last decade, Dani has led product, marketing, and distribution across direct sales, white-label deals, marketplaces, and... Read More →
Tuesday June 2, 2026 9:00am - 10:00am JST
Next 3

9:00am JST

Hardware DSP Asset Inheritance and Evolution: Development of DSP Assembly Automatic Conversion Software for MONTAGE M Compatible Software Synthesizers / ハードウェアDSP資産の継承と進化:MONTAGE M互換ソフトシンセにおけるDSPアセンブリ自動変換ソフト開発
Tuesday June 2, 2026 9:00am - 10:00am JST
For many companies, legacy code is an important technical asset, yet it often presents challenges in terms of future maintainability and development efficiency. In Yamaha's effect processing for electronic musical instruments, which has been developed over many years, highly optimized DSP assembly for dedicated DSPs is used. While these are important elements supporting high competitiveness, they...
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Speakers
Tuesday June 2, 2026 9:00am - 10:00am JST
Next 1

9:00am JST

Sponsor Exhibits / 協賛展示品
Tuesday June 2, 2026 9:00am - 6:00pm JST

Tuesday June 2, 2026 9:00am - 6:00pm JST
Akiba Square

10:00am JST

Anti-aliased Black-Box Of Audio Distortion Circuits Using Real Recurrent Units / リアル再帰ユニットを使用したアンチエイリアス処理されたオーディオ歪み回路のブラックボックス
Tuesday June 2, 2026 10:00am - 11:00am JST
Proposal of a black-box modeling method for audio distortion circuits using neural networks with real-valued Linear Recurrent Units (LRU). Furthermore, by employing anti-aliasing techniques (ADAA), we demonstrate the realization of a high-precision and computationally efficient model that enables real-time operation on DAWs. 実数値 Linear Recurrent...
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Speakers
Tuesday June 2, 2026 10:00am - 11:00am JST
Next 1

10:00am JST

BEEPS and PORTS : annoy everyone in your house while building an audio synthesizer ビープ音とポート:オーディオシンセサイザーを構築しながら家中の誰もが迷惑する
Tuesday June 2, 2026 10:00am - 11:00am JST
Follow my two-plus-year (but really life-long journey) to make exactly the sound creation tools that I always wanted and that no one else asked for.

2年以上(でも本当には生涯にわたる)の旅に従い、私がいつも欲しかった、そして他の誰も求めていない音声作成ツールを正確に作ることです。
Speakers
avatar for Joseph Stewart

Joseph Stewart

Principal Engineer R&D - Ex-Kuiper, Ex-Meta, Ex-Intel, Ex-Cisco, Ex-Sony, Ex-Philips, Octetta
I like to think about things and then build them.
Tuesday June 2, 2026 10:00am - 11:00am JST
Next 2

11:00am JST

Break & Networking / 休憩とネットワーキング
Tuesday June 2, 2026 11:00am - 11:20am JST

Tuesday June 2, 2026 11:00am - 11:20am JST
Next 1

11:00am JST

Break & Networking / 休憩とネットワーキング
Tuesday June 2, 2026 11:00am - 11:20am JST

Tuesday June 2, 2026 11:00am - 11:20am JST
Next 2

11:00am JST

Break & Networking / 休憩とネットワーキング
Tuesday June 2, 2026 11:00am - 11:20am JST

Tuesday June 2, 2026 11:00am - 11:20am JST
Next 3

11:20am JST

Automated Circuit Measurement for Neural Network Training / ニューラルネットワークトレーニング用の自動回路測定
Tuesday June 2, 2026 11:20am - 12:20pm JST
Machine Learning has revolutionized audio coding, from automated processing to distortion modeling. However, ML models are only as good as the data they're trained on. High-quality, *large* datasets are crucial for this effort. Rather than rely on external datasets, this talk will empower audio developers by providing a practical guide to building an autonomous circuit...
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Speakers
avatar for George Gkountouras

George Gkountouras

Founder, Arthurian Audio
George Gkountouras (MSc ECE) is a software engineer, researcher and entrepreneur in the audio software industry. He believes that AI will enable the creation of state-of-the-art music technology products. He has previously given talks at ADC about his quantum sequencer application... Read More →
Tuesday June 2, 2026 11:20am - 12:20pm JST
Next 1

11:20am JST

MIDI Matters : Symbolic Music in the Age of Neural Audio / MIDIの重要性:ニューラルオーディオの時代における記号音楽
Tuesday June 2, 2026 11:20am - 12:20pm JST
Recent advances in AI music technology have largely focused on generating and manipulating raw audio. Diffusion models, neural synthesizers, and source separation systems have made waveform-level processing more powerful than ever. However, many creative tools for musicians still struggle with control, editability, and real-time interaction when operating directly on audio. In this talk, we...
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Speakers
Tuesday June 2, 2026 11:20am - 12:20pm JST
Next 3

11:20am JST

FPGA-Based Alias-Free Oscillator: 50MHz Waveform Generation and 1-bit ΔΣ DAC Implementation / FPGAベースのエイリアスフリー・オシレーター:50MHz駆動の波形生成と1bit ΔΣ DACの実装 FPGA-Based Alias-Free Oscillator: 50MHz Waveform Generation and 1-bit ΔΣ DAC Implementation
Tuesday June 2, 2026 11:20am - 12:20pm JST
This session explores the implementation of an oscillator that leverages the 50MHz clock of an inexpensive FPGA to generate waveforms at ultra-high sample rates far beyond the audible range. By concentrating computational resources on the sample rate rather than bit depth, we achieve alias-free output of harmonics exceeding 100kHz. We will share practical know-how for fully integrating the entire...
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Speakers
avatar for 岡安啓幸 Akiyuki Okayasu

岡安啓幸 Akiyuki Okayasu

R&D Lead, Yamamoto Works Ltd.
モジュラーシンセメーカーGroundless Electronicsの創設者・エンジニア。 オーディオ信号処理技術を活かした自作ソフトウェアでの音楽制作を起点に、2017年頃よりハードウェア開発へ領域を拡大。アナログ回路やMIDI機器の設計を経て、2022... Read More →
Tuesday June 2, 2026 11:20am - 12:20pm JST
Next 2

12:20pm JST

Sponsor Talk 1
Tuesday June 2, 2026 12:20pm - 12:50pm JST

Tuesday June 2, 2026 12:20pm - 12:50pm JST
Next 1

12:20pm JST

Sponsor Talk 2
Tuesday June 2, 2026 12:20pm - 12:50pm JST

Tuesday June 2, 2026 12:20pm - 12:50pm JST
Next 2

12:20pm JST

Sponsor Talk 3
Tuesday June 2, 2026 12:20pm - 12:50pm JST

Tuesday June 2, 2026 12:20pm - 12:50pm JST
Next 3

12:50pm JST

Lunch & Networking / ランチとネットワーキング
Tuesday June 2, 2026 12:50pm - 2:00pm JST

Tuesday June 2, 2026 12:50pm - 2:00pm JST
Next 1

12:50pm JST

Lunch & Networking / ランチとネットワーキング
Tuesday June 2, 2026 12:50pm - 2:00pm JST

Tuesday June 2, 2026 12:50pm - 2:00pm JST
Next 2

12:50pm JST

Lunch & Networking / ランチとネットワーキング
Tuesday June 2, 2026 12:50pm - 2:00pm JST

Tuesday June 2, 2026 12:50pm - 2:00pm JST
Next 3

2:00pm JST

TX/RX Part 2: AI Audio on the Raspberry Pi / TX/RX Part 2: ラズベリーパイ上のAIオーディオ
Tuesday June 2, 2026 2:00pm - 3:00pm JST
This talk is a continuation of previous talks at ADC'21 and ADCx'23. We will take an in-depth look at deploying AI Audio Inference workloads to the Raspberry Pi 5. The RPi 5 can be a useful target in and of itself, and also a reference target for later deployment to other embedded platforms (Compute Module 5, Qualcomm, etc.). This talk will have a particular focus on workloads that are useful in...
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Speakers
avatar for Kieran Coulter

Kieran Coulter

Principal Systems Engineer, QNX
Kieran holds a Bachelor of Music from the University of Ottawa and a Bachelor of Computer Science from the University of British Columbia.

He has worked for the past 12 years in a variety of roles in the audio software industry, developing specializations in spatial audio, voice processing, and embedded... Read More →

Tuesday June 2, 2026 2:00pm - 3:00pm JST
Next 1

2:00pm JST

Type-Erased Audio Parameters: A New Approach to an Old Problem / 型消去オーディオパラメータ:古い問題への新しいアプローチ
Tuesday June 2, 2026 2:00pm - 3:00pm JST
Most audio plugins need parameters. For example, a low-pass filter plugin can provide a cutoff frequency, a slope steepness, and a resonance parameter. All audio plugin formats provide some mechanism for defining and interacting with plugin parameters. The JUCE C++ framework, the most popular cross-platform framework for developing audio plugins, provides an abstraction layer over those parameter...
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Speakers
avatar for Jan Wilczek

Jan Wilczek

Audio Programming Consultant & Coach, WolfSound
I am an audio programming consultant and educator, the creator of TheWolfSound.com blog and YouTube channel dedicated to audio programming. I also host the WolfTalk podcast, where I interview developers and researchers from the audio industry.
I created "DSP Pro," an online course... Read More →
Tuesday June 2, 2026 2:00pm - 3:00pm JST
Next 3

2:00pm JST

JUCE in DJ Products: Current Status and Future Prospects / DJ製品におけるJUCE活用:現状と今後の展望
Tuesday June 2, 2026 2:00pm - 3:00pm JST
AlphaTheta utilizes JUCE in multiple DJ products for audio processing and cross-platform development. In this presentation, we will briefly introduce the product areas adopting JUCE and the main elements being utilized (Audio/DSP, GUI, peripheral tools/standardization) based on concrete examples. We will explain how JUCE is implemented within the constraints specific to DJ products, which aspects...
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Speakers
Tuesday June 2, 2026 2:00pm - 3:00pm JST
Next 2

3:00pm JST

Generative Instruments with Large Piano Models / 大規模ピアノモデルを用いた生成楽器
Tuesday June 2, 2026 3:00pm - 4:00pm JST
This talk presents a methodology for working with very large, GPT-like deep learning models trained on (open and ethically sourced) MIDI data. This approach promotes nuanced, musical interfacing with the model, requiring practice and skill development instead of one-shot text-based prompting. The full machine-learning pipeline is presented, including data pre-processing, tokenization, model...
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Tuesday June 2, 2026 3:00pm - 4:00pm JST
Next 2

3:00pm JST

Porting a Native C++ Synth Engine to the Browser: Lessons from Katokatone / ネイティブC++シンセエンジンをブラウザに移植する:Katokatoneからの教訓
Tuesday June 2, 2026 3:00pm - 4:00pm JST
Katokatone is a browser-based music learning application developed by KORG in collaboration with a Japanese textbook publisher for classroom use. As of February 2026, it is used in approximately 7,500 schools, serving around 13,000 daily users. For this project, we reused part of our native C++ synthesizer engine — originally built for applications such as KORG Gadget — and compiled it to...
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Speakers
HT

Hiroki Tamaru

Engineer, KORG

Tuesday June 2, 2026 3:00pm - 4:00pm JST
Next 1

4:00pm JST

Break & Networking / 休憩とネットワーキング
Tuesday June 2, 2026 4:00pm - 4:30pm JST

Tuesday June 2, 2026 4:00pm - 4:30pm JST
Next 3

4:00pm JST

Break & Networking / 休憩とネットワーキング
Tuesday June 2, 2026 4:00pm - 4:30pm JST

Tuesday June 2, 2026 4:00pm - 4:30pm JST
Next 2

4:00pm JST

Break & Networking / 休憩とネットワーキング
Tuesday June 2, 2026 4:00pm - 4:30pm JST

Tuesday June 2, 2026 4:00pm - 4:30pm JST
Next 1

4:30pm JST

Sponsor Talk 4
Tuesday June 2, 2026 4:30pm - 5:00pm JST

Tuesday June 2, 2026 4:30pm - 5:00pm JST
Next 1

4:30pm JST

Sponsor Talk 5
Tuesday June 2, 2026 4:30pm - 5:00pm JST

Tuesday June 2, 2026 4:30pm - 5:00pm JST
Next 2

4:30pm JST

Sponsor Talk 6
Tuesday June 2, 2026 4:30pm - 5:00pm JST

Tuesday June 2, 2026 4:30pm - 5:00pm JST
Next 3

5:00pm JST

Field Recording - In Search for Perfect Sounds / フィールド・レコーディング - 完璧なサウンドを求めて
Tuesday June 2, 2026 5:00pm - 6:00pm JST
Right from the outset of her game audio career, Malin was never satisfied just using other people’s sounds and so began a lifelong quest of building her own libraries through field recordings. Drawing on many sonic adventures she will examine and explore the art and science of best of breed location sound capture sharing lessons learned about planning, scouting and site selection, working in...
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Speakers
avatar for Malin Arvidsson

Malin Arvidsson

Senior Sound Designer / owner, thesoundofmalin
I've been working in audio for games for over 25 years, in UK, Germany and Sweden. I've done everything from recording to editing, processing, designing and implementation. One of my biggest passions is field recording, which I will be talking about at ADC Japan

Tuesday June 2, 2026 5:00pm - 6:00pm JST
Next 1

5:00pm JST

Talk to Your Plugins: Designing Audio Tools for AI-Assisted Workflows / プラグインとの対話:AI支援ワークフロー向けオーディオツールの設計
Tuesday June 2, 2026 5:00pm - 6:00pm JST
What happens when you give an LLM the ability to not just control a synth's parameters, but understand its signal flow and hear the results? In this talk, I'll explore that question live on stage — starting with a basic synth sound, describing what I want in plain language, and iteratively shaping it into a fully designed lead patch. Along the way, we'll see where an LLM can genuinely reason...
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Speakers
avatar for Aurnik

Aurnik

Musician and AI engineer exploring the intersection between sound and science.
Tuesday June 2, 2026 5:00pm - 6:00pm JST
Next 3

5:00pm JST

Write 0 Lines of C++: Building Commercial Audio Plugins with Rust and Web GUI / C++を0行書く:RustとWeb GUIで商用オーディオプラグインを構築する
Tuesday June 2, 2026 5:00pm - 6:00pm JST
This talk presents a modern alternative to C++-dominated audio plugin development. We will explore how to build commercial-grade, multi-format plugins (CLAP, VST3, AU, Standalone) without writing a single line of C++, by using Rust for DSP/logic and Web technologies for the GUI. Based on real-world adoption in NovoNotes products, we will cover the "CLAP First" architecture with clap-wrapper,...
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Tuesday June 2, 2026 5:00pm - 6:00pm JST
Next 2

6:00pm JST

Networking / ネットワーキング
Tuesday June 2, 2026 6:00pm - 7:00pm JST

Tuesday June 2, 2026 6:00pm - 7:00pm JST
Akiba Square
 
Wednesday, June 3
 

7:30am JST

Registration / 登録
Wednesday June 3, 2026 7:30am - 9:00am JST

Wednesday June 3, 2026 7:30am - 9:00am JST
Akiba Square

9:00am JST

Creating Intuitive Interactive Music Systems Across Media / メディア全体にわたる直感的インタラクティブ音楽システムの構築
Wednesday June 3, 2026 9:00am - 10:00am JST
Music technology has enabled artists and engineers to create highly interactive musical systems in many different forms of media, from games, to art installations and instruments. In this talk I share ideas on ways to approach technology and tools such as data, sensors and hardware, MIDI or OSC, and programming languages, in order to create systems that are intuitive to engage by the audience...
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Wednesday June 3, 2026 9:00am - 10:00am JST
Next 3

9:00am JST

Real-Time AI Audio Processing at Scale: Building Cloud-Native Audio Applications / スケール規模でのリアルタイムAIオーディオ処理:クラウドネイティブオーディオアプリケーションの構築
Wednesday June 3, 2026 9:00am - 10:00am JST
The convergence of AI and cloud computing is revolutionizing audio development. This session explores how AWS cloud services enable audio developers to build scalable, AI-powered applications for speech recognition, audio synthesis, real-time streaming, and generative audio content. We'll demonstrate practical architectures for: Real-time audio processing with AI-based dubbing and translation...
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Speakers
avatar for Vishal Alhat

Vishal Alhat

Developer Advocate, AWS

Vishal Alhat is a Developer Advocate at Amazon Web Services (AWS) and a former AWS Hero, recognized for his significant contributions to the AWS community. With 11+ years of experience in cloud technologies, Vishal specializes in DevOps, cloud security, and AI/ML.As an active community... Read More →
Wednesday June 3, 2026 9:00am - 10:00am JST
Next 1

9:00am JST

Designing Interactive Machine Learning Tools for Music Generation Models / インタラクティブ機械学習ツールの設計:音楽生成モデル向け
Wednesday June 3, 2026 9:00am - 10:00am JST
In recent years, generative models have become capable of generating high-quality music from natural language. However, the mechanisms to adequately respond to repeated trial-and-error and fine-grained nuance adjustments that occur throughout the production process remain in a developmental stage. This presentation introduces design approaches based on interactive machine learning, where users...
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Speakers
avatar for Junichi Shimizu

Junichi Shimizu

研究者/サウンドアーティスト。2019年 MUTEK.JP AI Music Labでのパフォーマンスを機に音楽活動を開始。インタラクティブミュージックをはじめ、サウンドプログラミングを活用した作品を数多く手掛ける。2022–23... Read More →
Wednesday June 3, 2026 9:00am - 10:00am JST
Next 2

9:00am JST

Sponsor Exhibits / 協賛展示品
Wednesday June 3, 2026 9:00am - 6:00pm JST

Wednesday June 3, 2026 9:00am - 6:00pm JST
Akiba Square

10:00am JST

AI vs. The Algorithm: Reclaiming "The Scene" through Ethical Vocal Synthesis / AI対アルゴリズム:倫理的ボーカル合成を通じて「シーン」を取り戻す
Wednesday June 3, 2026 10:00am - 11:00am JST
In an era of generative automation, the traditional boundary between artist and audience is dissolving. This session explores the transition of the human voice from a static recording to a dynamic, professional instrument. Drawing on my experience as a Billboard-charting frontman and MBA strategist, I will demonstrate how vocal synthesis—specifically the development of the HXVOC...
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Speakers
avatar for Seann Nicols

Seann Nicols

Nerve Strike Records


Wednesday June 3, 2026 10:00am - 11:00am JST
Next 2

10:00am JST

Rust grows gradually, it doesn't appear all at once / さびは徐々に成長し、一度にすべて現れるわけではありません。
Wednesday June 3, 2026 10:00am - 11:00am JST
Despite Rust's benefits, it has seen limited adoption due to factors including existing ecosystems built for other languages (JUCE, VST3 SDK), less overall time to grow, and the general appeal of familiarity. This talk showcases CSick, a scaffolding system for automated FFI generation designed to provide a bridge, not a ferry, between C++ and Rust. Previous solutions have focused on addressing...
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Speakers
Wednesday June 3, 2026 10:00am - 11:00am JST
Next 3

10:00am JST

How Close Is Close Enough? Evaluating Analog-Likeness of Moog-Style Ladder Filters on a $1-Class Microcontroller / モーグスタイルラダーフィルターのアナログ的特性をいかに評価するか?1ドルクラスのマイクロコントローラー上での検証
Wednesday June 3, 2026 10:00am - 11:00am JST
How close is close enough when modeling analog ladder filters on a $1-class microcontroller? Microcontrollers operate under strict computational constraints that fundamentally differ from desktop virtual analog environments. When implementing Moog-style ladder filters in such systems, defining and evaluating analog-likeness becomes a practical engineering challenge. This work is motivated by the...
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Speakers
Wednesday June 3, 2026 10:00am - 11:00am JST
Next 1

11:00am JST

Break & Networking / 休憩とネットワーキング
Wednesday June 3, 2026 11:00am - 11:20am JST

Wednesday June 3, 2026 11:00am - 11:20am JST
Next 3

11:00am JST

Break & Networking / 休憩とネットワーキング
Wednesday June 3, 2026 11:00am - 11:20am JST

Wednesday June 3, 2026 11:00am - 11:20am JST
Next 2

11:00am JST

Break & Networking / 休憩とネットワーキング
Wednesday June 3, 2026 11:00am - 11:20am JST

Wednesday June 3, 2026 11:00am - 11:20am JST
Next 1

11:20am JST

Building and Training Differentiable Artificial Reverbs / 微分可能な人工リバーブの構築とトレーニング
Wednesday June 3, 2026 11:20am - 12:20pm JST
Differentiable artificial reverberation has the potential to address a wide range of audio machine-learning tasks, including style transfer, blind estimation, and speech enhancement. This research area has grown rapidly, with many new approaches proposed over the past few years, particularly within the field of differentiable digital signal processing. As a result, numerous differentiable reverb...
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Speakers
avatar for Gloria Dal Santo

Gloria Dal Santo

Doctoral Researcher, Department of Information and Communications Engineering, Aalto University School of Electrical Engineering
Wednesday June 3, 2026 11:20am - 12:20pm JST
Next 2

11:20am JST

One UI, One DSP, Everywhere: A Chromium-Based Runtime for Audio Plugins / 1つのUI、1つのDSP、どこでも:オーディオプラグイン向けChromiumベースのランタイム
Wednesday June 3, 2026 11:20am - 12:20pm JST
Modern audio plug-in development still pays a steep portability tax: separate UI/DSP stacks per OS and host, repeated rebuilds, and validation that’s hard to automate. This talk introduces a “write once, run everywhere” approach that treats Chromium as a compatibility runtime and tunnels its audio graph directly into a DAW plug-in host (VST)—allowing a single codebase for both UI and DSP...
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Speakers
avatar for Yuichi Yogo

Yuichi Yogo

Founder/CEO, Escentier, LLC
Musician, Software Engineer
Wednesday June 3, 2026 11:20am - 12:20pm JST
Next 1

11:20am JST

The Pitfalls of the Mobile DAW Era: Constraints and Practical Knowledge of iOS AUv3 Implementation / モバイルDAW時代の落とし穴:iOS AUv3実装の制約と実践知
Wednesday June 3, 2026 11:20am - 12:20pm JST
Our company develops a singing voice synthesis application for PC, and based on that architecture, we undertook implementation as an AUv3 plugin for iOS. However, requirements specific to singing voice synthesis—such as UI design premised on lyrics input, handling of large-scale models, and high initialization costs—are closely related to AUv3's execution model, sandbox constraints, extension...
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Speakers
avatar for 石井祐多 / Yuta Ishii

石井祐多 / Yuta Ishii

Engineer, Techno-Speech, Inc.


Wednesday June 3, 2026 11:20am - 12:20pm JST
Next 3

12:20pm JST

Sponsor Talk 7
Wednesday June 3, 2026 12:20pm - 12:50pm JST

Wednesday June 3, 2026 12:20pm - 12:50pm JST
Next 1

12:20pm JST

Sponsor Talk 8
Wednesday June 3, 2026 12:20pm - 12:50pm JST

Wednesday June 3, 2026 12:20pm - 12:50pm JST
Next 2

12:20pm JST

Sponsor Talk 9
Wednesday June 3, 2026 12:20pm - 12:50pm JST

Wednesday June 3, 2026 12:20pm - 12:50pm JST
Next 3

12:50pm JST

Lunch & Networking / ランチとネットワーキング
Wednesday June 3, 2026 12:50pm - 2:00pm JST

Wednesday June 3, 2026 12:50pm - 2:00pm JST
Next 1

12:50pm JST

Lunch & Networking / ランチとネットワーキング
Wednesday June 3, 2026 12:50pm - 2:00pm JST

Wednesday June 3, 2026 12:50pm - 2:00pm JST
Next 2

12:50pm JST

Lunch & Networking / ランチとネットワーキング
Wednesday June 3, 2026 12:50pm - 2:00pm JST

Wednesday June 3, 2026 12:50pm - 2:00pm JST
Next 3

2:00pm JST

Android and Audio Plugins: State of Union / Androidとオーディオプラグイン:現状報告
Wednesday June 3, 2026 2:00pm - 3:00pm JST
When we build cross-platform music apps and plugins, they are mostly desktop and sometimes including iOS, but much less happens on Android. Since Android audio latency has improved a lot by 2026, we have to tackle the next problem: we are missing audio plugin formats on Android. Apple has good ecosystem, so why not designing one for Android? But you would wonder, why can't we just simply take...
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Speakers
avatar for Atsushi Eno

Atsushi Eno

Developer, androidaudioplugin.org
https://g0v.social/@atsushieno
Wednesday June 3, 2026 2:00pm - 3:00pm JST
Next 1

2:00pm JST

NKIDO a Open Source Bytecode Synth and Live-Coding Environment / NKIDO - オープンソースバイトコードシンセとライブコーディング環境
Wednesday June 3, 2026 2:00pm - 3:00pm JST
NKIDO is a live-coding audio environment built from scratch: a Tidal-inspired pattern language, a zero-allocation C++20 bytecode VM with 95+ DSP opcodes, and a browser IDE running it all via WebAssembly. This talk covers the language design, the runtime internals, and what it's like to vibe-code 60,000 lines of real-time audio C++ with AI. ...
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Speakers
Wednesday June 3, 2026 2:00pm - 3:00pm JST
Next 2

2:00pm JST

An Interface That Expands the Possibilities of Tonal Selection by Transcending Fixed Concepts of Instrument Categories / 楽器カテゴリの固定観念を超えた音色選択の可能性を広げるインタフェース
Wednesday June 3, 2026 2:00pm - 3:00pm JST
In composition and arrangement using existing DAWs, users set appropriate timbres for each track from vast timbral datasets classified by category (such as instruments and sound source names). We reconsider this current text-based timbral search interaction itself and propose a new approach to expand creativity across diverse timbres. We have removed the conventional concept of timbral categories...
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Speakers
avatar for 米田美優 / Miyu Yoneda

米田美優 / Miyu Yoneda

Master Candidate, Kansai University


Wednesday June 3, 2026 2:00pm - 3:00pm JST
Next 3

3:00pm JST

Making Beats with React: Cross-Platform Audio Dev with Elementary / React でビート制作:Elementary を使用したクロスプラットフォーム オーディオ開発
Wednesday June 3, 2026 3:00pm - 4:00pm JST
Building cross-platform audio apps is difficult - and for a long time, Android lagged far behind iOS when it came to music-making tools. That's changing. Elementary Audio introduces a new paradigm for audio experiences: by exposing a shared JS API with both web and native renderers, it makes code reuse across platforms feel natural. In this talk, I'll introduce Elementary Audio, walk through...
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Speakers
avatar for Ricardo Abreu

Ricardo Abreu

Software Engineer (Founder), Yonko Level
Software engineer and music producer based in London. Building Midicircuit at Yonko Level — an interactive app for learning music production — and releasing beats as TXBROWN. Interested in audio engineering, learning UX, and making music technology accessible to everyone.
Wednesday June 3, 2026 3:00pm - 4:00pm JST
Next 2

3:00pm JST

Improving the audio quality of the Head-Related Transfer Function using machine learning / 機械学習による頭部伝達関数の音質向上
Wednesday June 3, 2026 3:00pm - 4:00pm JST
The Head-Related Transfer Function (HRTF) is a key technology for three-dimensional binaural audio rendering. However, issues regarding audio quality and HRTF personalization must be resolved for this technology to be adopted more widely. When HRTFs are applied to music production, audio quality may become problematic. Additionally, since HRTFs exhibit significant individual variation,...
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Speakers
avatar for suzumushi

suzumushi

Independent developer, 個人開発者
Areas of expertise: analog and digital signal processing, circuit design, computer architecture, low-level programming, and UNIX kernel.
得意分野は,アナログおよびディジタル信号処理,回路設計,コンピュータアーキテクチャ,低レベルプログラミング,UNIX... Read More →

Wednesday June 3, 2026 3:00pm - 4:00pm JST
Next 1

4:00pm JST

Break & Networking / 休憩とネットワーキング
Wednesday June 3, 2026 4:00pm - 4:30pm JST

Wednesday June 3, 2026 4:00pm - 4:30pm JST
Next 2

4:00pm JST

Break & Networking / 休憩とネットワーキング
Wednesday June 3, 2026 4:00pm - 4:30pm JST

Wednesday June 3, 2026 4:00pm - 4:30pm JST
Next 1

4:00pm JST

Break & Networking / 休憩とネットワーキング
Wednesday June 3, 2026 4:00pm - 4:30pm JST

Wednesday June 3, 2026 4:00pm - 4:30pm JST
Next 3

4:30pm JST

Sponsor Talk 10
Wednesday June 3, 2026 4:30pm - 5:00pm JST

Wednesday June 3, 2026 4:30pm - 5:00pm JST
Next 1

4:30pm JST

Sponsor Talk 11
Wednesday June 3, 2026 4:30pm - 5:00pm JST

Wednesday June 3, 2026 4:30pm - 5:00pm JST
Next 2

4:30pm JST

Sponsor Talk 12
Wednesday June 3, 2026 4:30pm - 5:00pm JST

Wednesday June 3, 2026 4:30pm - 5:00pm JST
Next 3

5:00pm JST

Multi-purpose Functional DSP Processing Programming Language, mimium / 多目的な関数型DSP処理プログラミング言語mimium
Wednesday June 3, 2026 5:00pm - 6:00pm JST
mimium (https://mimium.org) is a functional programming language designed for audio processing with syntax similar to Rust. It runs on both native and web platforms, and allows oscillators and signal processing to be defined from a very low level. It also features a proprietary live coding capability based on differential analysis of source code, enabling hot-swapping of signal processing code...
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Speakers
avatar for 松浦知也

松浦知也

Independent


Wednesday June 3, 2026 5:00pm - 6:00pm JST
Next 3

5:00pm JST

Real-Time Raytraced Acoustics / リアルタイムレイトレース音響
Wednesday June 3, 2026 5:00pm - 6:00pm JST
Real-time convolution reverb is well understood, but continuously synthesizing long, spatial impulse responses (IRs) at runtime remains a significant engineering and perceptual challenge. This session presents a hybrid GPU/CPU acoustics pipeline that synthesizes listener-centric IRs in real time using multi-bounce raytracing. The pipeline is currently integrated into Elemental Games’ proprietary...
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Speakers
avatar for Anton Lundberg

Anton Lundberg

Co-Founder / Developer, elias.audio
Anton Lundberg is a software engineer and audio programmer specializing in high-performance real-time audio systems and game engine architecture. He develops next-generation game audio middleware at elias.audio and leads development of the audio technology stack at Elemental Games... Read More →
Wednesday June 3, 2026 5:00pm - 6:00pm JST
Next 1

5:00pm JST

Core Technologies Supporting Miku Hatsune and Future Development / 初音ミクを支える基幹技術と今後の展開
Wednesday June 3, 2026 5:00pm - 6:00pm JST
Hatsune Miku has evolved beyond a mere sound source into a "singing voice synthesizer" equipped with advanced expressiveness and real-time responsiveness. This session explains the core technologies of real-time singing voice synthesis developed to meet these requirements, focusing on the architectural shift from conventional subtractive synthesis-based singing synthesis methods to additive...
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Wednesday June 3, 2026 5:00pm - 6:00pm JST
Next 2

6:00pm JST

Closing Remarks / 閉会の辞
Wednesday June 3, 2026 6:00pm - 6:30pm JST

Wednesday June 3, 2026 6:00pm - 6:30pm JST
Akiba Square

6:30pm JST

Networking / ネットワーキング
Wednesday June 3, 2026 6:30pm - 7:00pm JST

Wednesday June 3, 2026 6:30pm - 7:00pm JST
Akiba Square
 
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